Set Designer at Immortal Pictures
November 2013 – July 2014 (9 months)
My work here involved designing the sets for the feature stop motion film ‘Chuck Steel’. I was resonsible for creating a range of production packs for each set location in the film, creating full set drawings from exteriors to interiors, including all the various props that would feature in each of the sets. These set designs would then be moved onto the set builders, to build the sets from my designs. I also assisted in the creation of storyboards for this feature film.
Concept Artist at FreeStyleGames (Activision)
February 2010 – March 2012 (2 years 2 months)
My work here involved being on the full production cycle to shipping the 90+ Metacritic rated game DJ HERO 2. I was responsible for designing levels and environments, working closely with five 3D Artists within the Environment Art department, ensuring my designs translated well into 3D game assets. I also produced front end artwork (and general production artwork) and produced storyboards to assist in the narratives of the games. After the game was shipped I worked in a department with two other concept artist to produce concepts and visualisations for new game concepts.
Conceptual Artist at Earth 2 Productions
October 2009 – December 2009 (3 months)
Documentary and cross media project ‘Earth 2.0’. A project based on re-establishing a harmonious relationship between humanity and nature, using art, science and digital creativity.
I teamed up with the Director of this project during it’s conception to visualise and ground the visions the director had of this project. Creating many concepts, sketches and storyboards. Also creating a coherent pre-production pack to collect together the vision in a way that can be presented and pitched to investors. Throughout this project I gained an in-depth first hand experience of how grassroots creative projects can grow from a couple people talking of concepts to pitching ideas to investors. Applying myself to many different roles and learning new skills all to forward the progress of a project I am invested in.
Environment Concept Artist at Junior Heroes
July 2009 – September 2009 (3 months)
Environment conceptual artist for the television cartoon series ‘Legends of the Tide’. I Also created the storyboards for their promo trailer.
Art Director / Production Designer at Glory & Dream Digital Studio
December 2008 – May 2009 (6 months)
In this role, in close collaboration with the Project Director, I was responsible for creating a range of artwork to develop the art style of the animated film ‘Back to the Sea’. Alongside creating and developing the designs myself, I was also required to oversee and direct other members of the team to ensure consistent design across the many characters and backgrounds in the film.
I was an integral part of the production team, that required of me so much more than just art. In forging close connections with other team members, keeping morale and to provide a strong presence for them to have faith and respect for me as a production leader, and hence the production.
Conceptual Artist at Junior Heroes
September 2008 – November 2008 (3 months)
Creating design concepts for Animation pitches, this would include character and background concepts, character model sheets, storyboards and animatics that would be sent oversees to be animated. It required great knowledge in what animation is possible within the project funds and creating designs that could easily be followed by people in other countries.
Conceptual Artist at Net Giant
August 2006 – September 2006 (2 months)
Month long work placement exchange in China. Working as a Concept Artist for the Animated feature ‘Eurasia’ in Nanjing/China.
Various Freelance Work at Wardyworks
I have been continually proactive in my work as a Freelance Artist and pushing forward with my own artistic projects; initiated by myself. This has involved travelling to the Amazon Jungle to direct and edit an independent documentary that has screened at various festivals/conventions around the world. I have had my own original paintings hosted at events (and sold) in my growing reputation as an artist. I’ve been working with publishers on a graphic novel based on some of my own life experiences, which has been a process of pitching concepts, writing, developing, understanding target audiences, holding a disciplined focus to evolve these longer personal projects bit by bit over time.
An Art Book of mine will be released September 2016.
Working extensively with my freelance work, I have taken on many industry commissions
from environment conceptual art and storyboards for animated TV shows. To more independent commissions involving the design of album covers, music videos and branding.
I have worked with the small ceramic painting studio ‘Madhatters Craft Studio’ to host young children’s parties, where we assist them in the painting of various ceramic models.